Global Social Gaming Market Research Report 2016

  • Aug 2016
  • By QY Research
  • 112 pages
  • Report Id: 4101

Global Social Gaming Market Research Report 2016

  • Aug 2016
  • By QY Research
  • 112 pages
  • Report Id: 4101
Notes:
Production, means the output of Social Gaming
Revenue, means the sales value of Social Gaming

This report studies Social Gaming in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top manufacturers in global market, with Production, price, revenue and market share for each manufacturer, covering
SGN
Zynga
Scientifc Games
Plumbee
Playtika
PlayStudios
IGT
Gamesys
Big Fish Games
Bally Technologies
Aristocrat
Akamon
AbZorba Games
Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Social Gaming in these regions, from 2011 to 2021 (forecast), like
North America
Europe
China
Japan
Southeast Asia
India
Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into
Type I
Type II
Type III
Split by application, this report focuses on consumption, market share and growth rate of Social Gaming in each application, can be divided into
Application 1
Application 2
Application 3

Table of Contents

Global Social Gaming Market Research Report 2016
1 Social Gaming Market Overview
1.1 Product Overview and Scope of Social Gaming
1.2 Social Gaming Segment by Type
1.2.1 Global Production Market Share of Social Gaming by Type in 2015
1.2.2 Type I
1.2.3 Type II
1.2.4 Type III
1.3 Social Gaming Segment by Application
1.3.1 Social Gaming Consumption Market Share by Application in 2015
1.3.2 Application 1
1.3.3 Application 2
1.3.4 Application 3
1.4 Social Gaming Market by Region
1.4.1 North America Status and Prospect (2011-2021)
1.4.2 Europe Status and Prospect (2011-2021)
1.4.3 China Status and Prospect (2011-2021)
1.4.4 Japan Status and Prospect (2011-2021)
1.4.5 Southeast Asia Status and Prospect (2011-2021)
1.4.6 India Status and Prospect (2011-2021)
1.5 Global Market Size (Value) of Social Gaming (2011-2021)

2 Global Social Gaming Market Competition by Manufacturers
2.1 Global Social Gaming Production and Share by Manufacturers (2015 and 2016)
2.2 Global Social Gaming Revenue and Share by Manufacturers (2015 and 2016)
2.3 Global Social Gaming Average Price by Manufacturers (2015 and 2016)
2.4 Manufacturers Social Gaming Manufacturing Base Distribution, Sales Area and Product Type
2.5 Social Gaming Market Competitive Situation and Trends
2.5.1 Social Gaming Market Concentration Rate
2.5.2 Social Gaming Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Social Gaming Production, Revenue (Value) by Region (2011-2016)
3.1 Global Social Gaming Production and Market Share by Region (2011-2016)
3.2 Global Social Gaming Revenue (Value) and Market Share by Region (2011-2016)
3.3 Global Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)
3.4 North America Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)
3.5 Europe Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)
3.6 China Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)
3.7 Japan Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)
3.8 Southeast Asia Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)
3.9 India Social Gaming Production, Revenue, Price and Gross Margin (2011-2016)

4 Global Social Gaming Supply (Production), Consumption, Export, Import by Regions (2011-2016)
4.1 Global Social Gaming Consumption by Regions (2011-2016)
4.2 North America Social Gaming Production, Consumption, Export, Import by Regions (2011-2016)
4.3 Europe Social Gaming Production, Consumption, Export, Import by Regions (2011-2016)
4.4 China Social Gaming Production, Consumption, Export, Import by Regions (2011-2016)
4.5 Japan Social Gaming Production, Consumption, Export, Import by Regions (2011-2016)
4.6 Southeast Asia Social Gaming Production, Consumption, Export, Import by Regions (2011-2016)
4.7 India Social Gaming Production, Consumption, Export, Import by Regions (2011-2016)

5 Global Social Gaming Production, Revenue (Value), Price Trend by Type
5.1 Global Social Gaming Production and Market Share by Type (2011-2016)
5.2 Global Social Gaming Revenue and Market Share by Type (2011-2016)
5.3 Global Social Gaming Price by Type (2011-2016)
5.4 Global Social Gaming Production Growth by Type (2011-2016)

6 Global Social Gaming Market Analysis by Application
6.1 Global Social Gaming Consumption and Market Share by Application (2011-2016)
6.2 Global Social Gaming Consumption Growth Rate by Application (2011-2016)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

7 Global Social Gaming Manufacturers Profiles/Analysis
7.1 SGN
7.1.1 Company Basic Information, Manufacturing Base and Its Competitors
7.1.2 Social Gaming Product Type, Application and Specification
7.1.2.1 Type I
7.1.2.2 Type II
7.1.3 SGN Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.1.4 Main Business/Business Overview
7.2 Zynga
7.2.1 Company Basic Information, Manufacturing Base and Its Competitors
7.2.2 Social Gaming Product Type, Application and Specification
7.2.2.1 Type I
7.2.2.2 Type II
7.2.3 Zynga Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.2.4 Main Business/Business Overview
7.3 Scientifc Games
7.3.1 Company Basic Information, Manufacturing Base and Its Competitors
7.3.2 Social Gaming Product Type, Application and Specification
7.3.2.1 Type I
7.3.2.2 Type II
7.3.3 Scientifc Games Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.3.4 Main Business/Business Overview
7.4 Plumbee
7.4.1 Company Basic Information, Manufacturing Base and Its Competitors
7.4.2 Social Gaming Product Type, Application and Specification
7.4.2.1 Type I
7.4.2.2 Type II
7.4.3 Plumbee Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.4.4 Main Business/Business Overview
7.5 Playtika
7.5.1 Company Basic Information, Manufacturing Base and Its Competitors
7.5.2 Social Gaming Product Type, Application and Specification
7.5.2.1 Type I
7.5.2.2 Type II
7.5.3 Playtika Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.5.4 Main Business/Business Overview
7.6 PlayStudios
7.6.1 Company Basic Information, Manufacturing Base and Its Competitors
7.6.2 Social Gaming Product Type, Application and Specification
7.6.2.1 Type I
7.6.2.2 Type II
7.6.3 PlayStudios Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.6.4 Main Business/Business Overview
7.7 IGT
7.7.1 Company Basic Information, Manufacturing Base and Its Competitors
7.7.2 Social Gaming Product Type, Application and Specification
7.7.2.1 Type I
7.7.2.2 Type II
7.7.3 IGT Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.7.4 Main Business/Business Overview
7.8 Gamesys
7.8.1 Company Basic Information, Manufacturing Base and Its Competitors
7.8.2 Social Gaming Product Type, Application and Specification
7.8.2.1 Type I
7.8.2.2 Type II
7.8.3 Gamesys Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.8.4 Main Business/Business Overview
7.9 Big Fish Games
7.9.1 Company Basic Information, Manufacturing Base and Its Competitors
7.9.2 Social Gaming Product Type, Application and Specification
7.9.2.1 Type I
7.9.2.2 Type II
7.9.3 Big Fish Games Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.9.4 Main Business/Business Overview
7.10 Bally Technologies
7.10.1 Company Basic Information, Manufacturing Base and Its Competitors
7.10.2 Social Gaming Product Type, Application and Specification
7.10.2.1 Type I
7.10.2.2 Type II
7.10.3 Bally Technologies Social Gaming Production, Revenue, Price and Gross Margin (2015 and 2016)
7.10.4 Main Business/Business Overview
7.11 Aristocrat
7.12 Akamon
7.13 AbZorba Games

8 Social Gaming Manufacturing Cost Analysis
8.1 Social Gaming Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Social Gaming

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Social Gaming Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Social Gaming Major Manufacturers in 2015
9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 Global Social Gaming Market Forecast (2016-2021)
12.1 Global Social Gaming Production, Revenue Forecast (2016-2021)
12.2 Global Social Gaming Production, Consumption Forecast by Regions (2016-2021)
12.3 Global Social Gaming Production Forecast by Type (2016-2021)
12.4 Global Social Gaming Consumption Forecast by Application (2016-2021)
12.5 Social Gaming Price Forecast (2016-2021)

13 Research Findings and Conclusion

14 Appendix
Author List
Disclosure Section
Research Methodology
Data Source
China Disclaimer